||Question Reguarding Medusa Development
Joined: December 02, 2002
From: Phoenix, Arizona
|Posted: 2005-01-03 04:02  |
I have a question reguarding Medusa... well not so much itself but a general question about Graphics Engines...
I am in the prossess of learning C++ for game development so I can help a friend out and one problem we both are encountering is lack of any information on what a graphics engine really is and how to create one.
Well I figured i'd ask someone I know at least created one already to see if i can get some information about whats really involved in creating one and intigrating it into a working game.
Any comments you can give me?
He has returned.
He who brought the dark ones.
He who poisoned our paradise.
How will we greet him?
With swift and certain death!
Joined: February 07, 2003
|Posted: 2005-01-03 17:52  |
A graphics engine is just something that handles all of the rendering to the screen so you can see the game. To create a graphics engine you need to know a lot about Direct3D and/or OpenGL. Creating a graphics engine is a very long process and I suggest you use a graphics engine already made. OGRE 3D is a very good open source engine so you can use it and see what is involved in making a graphics engine. If you know c++ very well then you can use a graphics engine to make the visual part of the game, but you won't be able to get physics, networking, and other stuff like that. If you want a list of game engines go to http://www.3dengines.net for a list of engines. I hope this helps and good luck with your game or engine.
[small][ This Message was edited by: Antdizzle on 2005-01-03 17:52 ][/small]
[ This Message was edited by: Antdizzle on 2005-01-03 17:53 ]