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[FAQ
Forum Index » » Content Suggestions » » 3Ds Max
 Author 3Ds Max
DarkSpin [repent]
Cadet

Joined: August 03, 2005
Posts: 644
From: Universe 3, MilkyWay Galixy, Sol, Earth, North America, United States, Utah, 84414
Posted: 2008-01-16 00:20   
Egnore me I am stupid for posting what I did.

[ This Message was edited by: DarkSpin on 2008-02-03 03:02 ]
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Mr Black
Cadet
Palestar


Joined: September 20, 2003
Posts: 486
From: Gaifenland
Posted: 2008-01-29 13:27   
You have no idea how much of an idiot you just made yourself sound

Please check the Direct X and the 3DS Max Wikipedia entries, and then come back to us when you actually understand what you are talking about.

Comparing the Direct X framework and 3DS Max is like trying to compare Premium Grade Gouda with the entire industry that manufactures it.

They are two completely different animals.

[ This Message was edited by: Mr Black on 2008-01-29 13:30 ]
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Ospolos
Cadet

Joined: January 31, 2004
Posts: 567
From: Mississauga, ON CA
Posted: 2008-01-30 18:25   
Besides, even if you are referring to .x models, the port made between 3DS Max and the resourcer makes using anything else obsolete unless your importing them into 3DS Max to be exported to the resourcer.
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DarkSpin [repent]
Cadet

Joined: August 03, 2005
Posts: 644
From: Universe 3, MilkyWay Galixy, Sol, Earth, North America, United States, Utah, 84414
Posted: 2008-02-03 03:01   
DUGH lol im stupid.... o heck I will just use google sketch up and buy the 3ds exporter/inporter.
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