Welcome Visitor...

Latest News

- Palestar Site Revamp...
- Developer WIKI Online...
- DarkSpace Source Code Offline.
- Medusa Engine Source Code Released!
- Website Update
- Palestar Development Website Online...

Latest Topics

- How do I delete my account? »
- Visual Studio Environments »
- Where is dl?? »
- Game Development Resource Links »
- Medusa Engine »
- GCQL License... »
- MEDUSA »
- Game Development Resource Links »
- Medusa Enhancement Request »
- Medusa / Darkspace / Resourcer questions »

Top Links

- DarkSpace
- Palestar Bug Tracking
- Palestar Developer WIKI
- Medusa Engine @ Github

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Bugs » » No Kluth Gate on Map:
 Author No Kluth Gate on Map:
Taelron


Joined: October 06, 2001
Posts: 1035
From: SF Bay Area,
Posted: 2002-02-05 01:51   
Map: The humans join together to remove the K'luth from Sol

ICC and UTGO have gates, the Kluth does not. So the Kluth players are stuck in ship selection while the icc and utgo players spawn and run about recapping the map.
_________________


shadedancer

BIOnics Industry Syndicate

Joined: July 26, 2001
Posts: 497
From: Hamburg, Germany, Sol-System
Posted: 2002-02-05 02:21   
Hmm...

I might be wrong, but I'd say them same for the Humans join together against the K'Luth scenario in Lyuten Map.


yours shadedancer
_________________
shadedancer(@3423) ClanID ($38)
Director to Bionic InduStries [BIS]

One rule: Don't be stupid!
It's an expansive rule that covers a lot of ground

Page created in 0.007792 seconds.


Copyright ©2000-2024 by Palestar, All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR